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Wednesday, April 10, 2013

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Game Rules 101 (BADMINTON)

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BADMINTON

1. COURT AND COURT EQUIPMENT
1.1 The court shall be a rectangle marked out with lines 40 mm wide as shown in Diagram A.
1.2 The lines marking out the court shall be easily distinguishable and preferably be colored white or
yellow.
1.3 All the lines shall form part of the area which they define.
1.4 The posts shall be 1.55 meters in height from the surface of the court and shall remain vertical
when
the net is strained as provided in Law 1.10.
1.5 The posts shall be placed on the doubles side lines as in Diagram A irrespective of whether singles
or doubles is being played. The posts or its supports shall not extend into the court beyond the side
lines.
1.6 The net shall be made of fine cord of dark color and even thickness with a mesh of not less than l5
mm and not more than 20 mm.
1.7 The net shall be 760 mm in depth and at least 6.1 meters wide.
1.8 The top of the net shall be edged with a 75 mm white tape doubled over a cord or cable running
through the tape. This tape shall rest upon the cord or cable.
1.9 The cord or cable shall be stretched firmly, flush with the top of the posts.
1.10 The top of the net from the surface of the court shall be 1.524 meters at the centre of the court
and 1.55 meters over the side lines for doubles.
1.11 There shall be no gaps between the ends of the net and the posts. If necessary, the full depth of
the
net at the ends shall be tied to the posts.

DIAGRAM A


Note: (1) Diagonal length of full court = 14.723m
(2) Court as shown above can be used for both singles and doubles play

2. RACKET



2.1 The racket shall be a frame not exceeding 680 mm in overall length and 230 mm in overall width
consisting of the main parts described in Laws 2.1.1 to 2.1.5 as illustrated in Diagram C.
2.1.1 The handle is the part of the racket intended to be gripped by a player.
2.1.2 The stringed area is the part of the racket with which it is intended that a player hits the
shuttle.
2.1.3 The head bounds the stringed area.
2.1.4 The shaft connects the handle to the head (subject to Law 2.1.5).
2.1.5 The throat (if present) connects the shaft to the head.
2.2 The stringed area:
2.2.1 Shall be flat and consist of a pattern of crossed strings either alternately interlaced or
bonded where they cross. The stringing pattern shall be generally uniform and, in particular,
not less dense in the centre than in any other area; and
2.2.2 Shall not exceed 280 mm in overall length and 220 mm in overall width. However, the
strings may extend into an area which otherwise would be the throat, provided that:
2.2.2.1 The width of the extended stringed area does not exceed 35 mm; and
2.2.2.2 The overall length of the stringed area does not then exceed 330 mm.
2.3 The racket:
2.3.1 Shall be free of attached objects and protrusions, other than those used solely and
specifically to limit or prevent wear and tear, or vibration, or to distribute weight, or to
secure the handle by cord to the player‘s hand, and which are reasonable in size and
placement for such purposes; and
2.3.2 Shall be free of any device that makes it possible for a player to change materially the shape
of the racket.

3. TOSS
3.1 Before play commences, a toss shall be conducted and the side winning the toss shall exercise the
choice in either Law 3.1.1 or 3.1.2:
3.1.1 To serve or receive first;
3.1.2 To start play at one end of the court or the other.
3.2 The side losing the toss shall then exercise the remaining choice.

4. SCORING SYSTEM
4.1 A match shall consist of the best of three games.
4.2 A game shall be won by the side which first scores 21 points, except as provided in Law 4.4 and
4.5.
4.3 The side winning a rally shall add a point to its score. A side shall win a rally, if the opposing side
commits a ‗fault‘ or the shuttle ceases to be in play because it touches the surface of the court inside
the opponent‘s court.
4.4 If the score becomes 20-all, the side which gains a two point lead first, shall win that game.
4.5 If the score becomes 29-all, the side scoring the 30
th
point shall win that game.
4.6 The side winning a game shall serve first in the next game.

5. CHANGE OF ENDS
5.1 Players shall change ends:
5.1.1 at the end of the first game;
5.1.2 at the end of the second game, if there is to be a third game; and
5.1.3 in the third game when a side first scores 11 points.
5.2 If the ends are not changed as indicated in Law 8.1, it shall be done so as soon as the mistake is
discovered and when the shuttle is not in play. The existing score shall stand.

6. SERVICE
6.1 In a correct service,
6.1.1 Neither side shall cause undue delay to the delivery of the service once the server and the
receiver are ready for the service. On completion of the backward movement of server‘s
racket head, any delay in the start of the service (Law 6.2), shall be considered to be an
undue delay;
6.1.2 The server and the receiver shall stand within diagonally opposite service courts (Diagram
A) Without touching the boundary lines of these service courts;
6.1.3 Some part of both feet of the server and the receiver shall remain in contact with the surface
of the court in a stationary position from the start of the service (Law 6.2) until the service
is delivered (Law 6.3);
6.1.4 The server‘s racket shall initially hit the base of the shuttle;
6.1.5 The whole shuttle shall be below the server‘s waist at the instant of being hit by the server‘s
racket. The waist shall be considered to be an imaginary line round the body, level with the
lowest part of the server‘s bottom rib;
6.1.6 The shaft of the server‘s racket at the instant of hitting the shuttle shall be pointing in a
downward direction;
6.1.7 The movement of the server‘s racket shall continue forwards from the start of the service
(Law 6.2) until the service is delivered (Law 6.3);
6.1.8 The flight of the shuttle shall be upwards from the server‘s racket to pass over the net so that, if
not intercepted, it shall land in the receiver‘s service court (i. e. on or within the boundary lines); and
6.1.9 In attempting to serve, the server shall not miss the shuttle.
6.2 Once the players are ready for the service, the first forward movement of the server‘s racket head
shall be the start of the service.
6.3 Once started (Law 6.2), the service is delivered when the shuttle is hit by the server‘s racket or, in
attempting to serve, the server misses the shuttle.
6.4 The server shall not serve before the receiver is ready. However, the receiver shall be considered
to have been ready if a return of the service is attempted.
6.5 In doubles, during the delivery of service (Law 6.2, 6.3), the partners may take up any positions
within their respective courts, which do not unsighted the opposing server or receiver.

7. SINGLES
7.1 Serving and receiving courts
7.1.1 The players shall serve from, and receive in, their respective right service courts when the
server has not scored or has scored an even number of points in that game.
7.1.2 The players shall serve from, and receive in, their respective left service courts when the
server has scored an odd number of points in that game.
7.2 Order of play and position on court
In a rally, the shuttle may be hit by the server and the receiver alternately, from any position on that
player‘s side of the net, until the shuttle ceases to be in play .
7.3 Scoring and serving
7.3.1 If the server wins a rally (Law 4.3), the server shall score a point. The server shall then
serve again from the alternate service court.
7.3.2 If the receiver wins a rally (Law 4.3), the receiver shall score a point. The receiver shall
then become the new server.

8. DOUBLES
8.1 Serving and receiving courts
8.1.1 A player of the serving side shall serve from the right service court when the serving side
has not scored or has scored an even number of points in that game.
8.1.2 A player of the serving side shall serve from the left service court when the serving side
has scored an odd number of points in that game.
8.1.3 The player of the receiving side who served last shall stay in the same service court from
where he served last. The reverse pattern shall apply to the receiver‘s partner.
8.1.4 The player of the receiving side standing in the diagonally opposite service court to the
server shall be the receiver.
8.1.5 The players shall not change their respective service courts until they win a point when
their side is serving.
8.1.6 Service in any turn of serving shall be delivered from the service court corresponding to the
serving side‘s score, except as provided in Law 9.
8.2 Order of play and position on court
After the service is returned, in a rally, the shuttle may be hit by either player of the serving side and
either player of the receiving side alternately, from any position on that player‘s side of the net, until
the shuttle ceases to be in play .
8.3 Scoring and serving
8.3.1 If the serving side wins a rally (Law 4.3), the serving side shall score a point. The server
shall then serve again from the alternate service court.
8.3.2 If the receiving side wins a rally (Law 4.3), the receiving side shall score a point. The
receiving side shall then become the new serving side.
8.4 Sequence of serving
In any game, the right to serve shall pass consecutively:
8.4.1 from the initial server who started the game from the right service court
8.4.2 to the partner of the initial receiver.
8.4.3 to the partner of the initial server
8.4.4 to the initial receiver,
8.4.5 to the initial server and so on.
8.5 No player shall serve or receive out of turn, or receive two consecutive services in the same game,
except as provided in Law 9.
8.6 Either player of the winning side may serve first in the next game, and either player of the losing
side may receive first in the next game.
9. SERVICE COURT ERRORS
9.1 A service court error has been made when a player:
9.1.1 has served or received out of turn; or
9.1.2 has served or received from the wrong service court;
9.2 If a service court error is discovered, the error shall be corrected and the existing score shall stand.


10. FAULTS
It shall be a ‗fault‘:
10.1 if a service is not correct (Law 6.1);
10.2 if, in service, the shuttle:
10.2.1 Is caught on the net and remains suspended on its top;
10.2.2 After passing over the net, is caught in the net; or
10.2.3 Is hit by the receiver‘s partner;
10.3 If in play, the shuttle:
10.3.1 Lands outside the boundaries of the court (i. e. not on or within the boundary lines);
10.3.2 Passes through or under the net;
10.3.3 Fails to pass over the net;
10.3.4 Touches the ceiling or side walls;
10.3.5 Touches the person or dress of a player;
10.3.6 Touches any other object or person outside the court;
(Where necessary on account of the structure of the building, the local badminton authority
may, subject to the right of veto of its Member Association, make bye-laws dealing with
cases in which a shuttle touches an obstruction).
10.3.7 Is caught and held on the racket and then slung during the execution of a stroke;
10.3.8 Is hit twice in succession by the same player. However, a shuttle hitting the head and the
stringed area of the racket in one stroke shall not be a ‗fault‘;
10.3.9 Is hit by a player and the player‘s partner successively; or
10.3.10 touches a player‘s racket and does not travel towards the opponent‘s court;
10.4 if, in play, a player:
10.4.1 touches the net or its supports with racket, person or dress;
10.4.2 invades an opponent‘s court over the net with racket or person except that the striker may
follow the shuttle over the net with the racket in the course of a stroke after the initial point
of contact with the shuttle is on the striker‘s side of the net;
10.4.3 invades an opponent‘s court under the net with racket or person such that an opponent is
obstructed or distracted; or
10.4.4 Obstructs an opponent, i.e. prevents an opponent from making a legal stroke where the
shuttle is followed over the net;
10.4.5 Deliberately distracts an opponent by any action such as shouting or making gestures;

11. LETS
11.1 ‗Let‘ shall be called by the umpire, or by a player (if there is no umpire), to halt play.
11.2It shall be a ‗let‖, if:
11.2.1 The server serves before the receiver is ready (Law 6.4);
11.2.2 During service, the receiver and the server are both faulted;
11.2.3 After the service is returned, the shuttle is:
11.2.3.1 Caught on the net and remains suspended on its top, or
11.2.3.2 after passing over the net is caught in the net;
11.2.4 During play, the shuttle disintegrates and the base completely separates from the rest of the
shuttle;
11.2.5 In the opinion of the umpire, play is disrupted or a player of the opposing side is distracted by
a coach;
11.2.6 A line judge is unsighted and the umpire is unable to make a decision; or
11.2.7 Any unforeseen or accidental situation has occurred.
11.3When a ‗let‘ occurs, play since the last service shall not count and the player who served last shall
serve again.

12. Intervals:
12.1 Not exceeding 60 seconds during each game when the leading score reaches 11 points; and
12.2 Not exceeding 120 seconds between the first and second game, and between the second and
third game shall be allowed in all matches.
Tournament Format.
Only 1 event :  Mixed team event
Mixed Team Event
1.  Constitution of a team: one men‘s single, two men‘s double , one women‘s double and one mixed
double.
No player shall play in more than two matches.
2.  Method of competition: all team will be put in a group where all team play each other . A final
overall ranking shall be achieved by counting the numbers of matches won.
Example:
A vs B -  A 5-0 B
A vs C -  A 2-3 C
B vs C -  B 2-3 C
A  B  C   Total matches
won
A    5-0  2-3  7
B  0-5    2-3  2
C  3-2  3-2    6
Winner : Team A
3.  Maximum player in a team : 7 men, 3 women
4.  If there is a tie in total of matches won, ranking shall be achieved by counting the sum of number
of sets won minus the number of sets lost.
Example:
A  B  C  Total matches
won
A    5-0  2-3  7
B  0-5    1-4  1
C  3-2  4-1    7
There is a tie between team A and team B.
Team A, number of sets won – 15 , number of sets lost - 4
Team B, number of sets won – 16 , number of sets lost - 6
(Team A) Sum of number of sets won minus the number of sets lost = 15-4= 11
(Team B) Sum of number of sets won minus the number of sets lost = 16-6= 10
Conclusion: winner- Team A
0

Game Rules 101 (VOLLEYBALL)

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VOLLEYBALL STIG-X 2013

Male and Female
1. Each team can have up to 12 players ( 6 substitutions ).
2. Games will be played according to a standard grouping system.
3. If a team wants to play libero player, the libero player must wear different
colour of jersey to differentiate between regular player.
4. Substitution are unlimited and team captain need to inform Empire to make a
change.
5. Teams will be split into 2 groups which is group A and group B. Group A
consist of the champion of last year and group B consist of the runner up.
Other teams will be randomly picked for their respective groups.
6. The top two teams in every group will advance into the semifinal. The first
place team in group A will play the second place team in group B and so goes
for the first place team in group B who will play the second place team in group
A.
7. The winners of the semifinal will play in final.

The Serve
1. Server must serve from behind the restraining line ( end line ) until after
contact.
2. Ball may be served underhand or overhand.
3. Ball must be clearly visible to opponents before serve.
4. Served ball may graze the net and drop to other side for point.
5. Serve must be returned by a bump only, no setting or attacking a serve.
6. First game serve is determined by a volley, each subsequent game shall be
served by the previous game loser.

Scoring
1. Rally point will be used.
2. There will be a point scored on every score of the ball.
3. In grouping and semifinal stage, there are 3 sets.
4. Each set will be played to 25 points.
5. Third set will only played to 15 points.
6. Must win by 2 sets.

Rotation
1. Team will rotate each time they win the serve.
2. Players shall rotate in a clockwise manner.

Playing the game
1. Maximum of three hits per side.
2. Player may not hit the ball twice in succession ( A block is not considered a
hit ).
3. Ball may be played off the net during a volley and on serve.
4. A ball touching a boundary line is good.
5. A If two or more players contact the ball simultaneously, it is considered one
play and the players involved may not participate in the next play.
6. A player must not block or attack a serve.

Basic violation
1. Stepping on or over the line on a serve.
2. Failure to serve the ball the net successfully.
3. Hitting the ball illegally (carrying, palming, throwing)
4. Touches of the net with any part of the body while the ball is in play. If the
ball is driven into the net with such force that it causes the net to contact an
opposing player, no foul will be called and the ball shall continue to be in play.
5. Reaching over the net, except under these conditions:
 When executing a follow‐ through.
 When blocking a ball which is in the opponent‘s court but is being returned
(the blocker must not contact the ball until after the opponent who is attempting
to return the ball makes contact). Except to block the third play.
6. Reaches under the net (if it interferes with the ball or opposing player).
7. Failure to serve in the correct order.
8. Block or spikes from a position which is clearly not behind the 10‐ foot line
while in a back row
position.
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Game Rules 101 (BASKETBALL)

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Game Rules
(M) Round Robin* (top team advances to final;
2nd and 3rd place play semifinal to qualify for final)
Match: 5 vs 5
Max: 12 players/team

(F) Round Robin* (top team advances to final;
2nd and 3rd place play semifinal to qualify for final)
Match: 3 vs 3
Max: 7 players/team

Courts Rules Males
Basically follow the Official FIBA 2012 Rules

  For regular games
2 free throws is given when team fouls reaches 5 times
24 second violation, 8 second half court, 5 second inbound
rules are applied
Scoring system: 2 and 3 pointers
Maximum fouls per player: 5
Points given when Win – 3
Draw – 1
Lose - 0

  For semi-final and final
2 free throw is given when team fouls reaches 5 times
24 second violation,8 second half court , 5 second inbound
rules are applied
Scoring system: 2 and 3 pointers
Maximum foul per player: 5

Courts Rules Females
Basically follow the Street ball rules
A goal from a free throw counts one (1) point.
A goal from the two-point field goal area counts two (1)
points.
A goal from the three-point field goal area counts two (2)
points.
Loser‘s ball - After scoring, the opponent will start the ball.
Ball must be cleared from the 3-point field if the player
intercept opponent‘s ball when possession changed
Every 5 fouls will give 1 free throw shoot for the opponent.

For regular games
1 free throw is given when team fouls reaches 5 times
Scoring system: 1 and 2 pointers (free throw considered 1
point)
Points given when Win – 3
Draw – 1
Lose – 0
For semi-final and final
1 free throw is given when team foul reaches 5 times
Scoring system: 1 and 2 pointers (free throw considered 1
point)